11 September 2008
Epic Battle -- Khornate forces vs Ogre army
This battle finished up tonight. A quick rundown on the two armies is here as well:
Chaos Khorne Army:
Had a combined unit of about 15 Chosen Chaos Knights of Khorne, which included the Lord on his Daemonic steed and 2 Aspiring champions, one of whom had the Battle Standard. They survived the battle intact, unfortunately the Chaos Lord did not...
2 Units of Warhounds, which came in handy! Out of about 10, 8 survived.
4 Bloodbeasts of Khorne (Chaos Spawn) 3 of them died in the end, but accomplished their missions.
4 Units of 10 beastmen in beast herds. These did well, except their shocking LD tests when trying to charge fear causing ogres, 2 units left at the end both claiming table quarters and running down a unit of Ogres each as well.
2 Chariots of Khorne -- amazingly good, one was popped by the Ogre Tyrant with Strength 7 attacks, the other one charged a unit of Ogres with a Butcher in it, and forced them to flee. Then overran them. Excellent work there!!
The Ogre army included : (among other things i have probably forgotten)
2 Big units of Bulls / Ironguts, which was hiding a Tyrant, a Bruiser and a Butcher. One was killed by the Chariots charge, the other killed by the awesome Knights of Khorne.
1 Big unit of gnoblars, the first to fall from the Knights.
1 Unit of leadbelchers, who didnt shoot at all, just charged into some of my troops. Ended up killing 1 and a half units of beastmen and a Chaos Spawn, so not bad there.
A hunter with his two pets, who charged a Chaos Spawn with his cats -- resulting in one wound to the spawn, and both cats slaughtered. The hunter then finished off the Spawn taking one wound in return, to charge a unit of Beastmen. These Beastmen took a couple of casualties and then overan the hunter to kill him and claim a table quarter.
1 Dogs of war special unit --- something to do with a were-bear. Did alright, was killed off by a Chariot and a Spawn, even though they did kill the spawn eventually.
I think that was about it.
To sum up the fight, Chaos had first turn and positioned his Knights for a handy charge if the ogres dared to advance. Which they didnt, and the Frenzied Knights went for his Gnoblars instead. Charges abound with Spawn and Chariots and Beastmen rocketing into the Ogre lines, most of the combats were won by Chaos with the exception of the Leadbelchers ripping the Beastmen apart.
Ogre magic proved ineffective as Chaos was able to dispel practically every spell with 8 dispel dice - and 2 power dice which got rid of Regeneration from the Butchers unit at a critical time.
As the game progressed, on the right flank of Chaos the Ogres were slowly getting beaten back and lost most of their forces, except for the Leadbelchers. In the middle of the board the Ogres failed a critical leadership test, their second biggest unit getting run off the board. The knights and the Tyrants group dance around each other in an attempt to get the charge off. The Ogres eventually charge at a group of Warhounds, who promptly flee. The charge is redirected at one of the Chaos Chariots, which is quickly pounded into dust, then the Ogres fail their "Remain in Place" test to overrun the Chariot..... putting them within striking distance of the Knights!! A quick attack by a fatalistic Chaos Spawn holds the Ogres in place long enough for the charge of the Knights to land, and the epic battle began.
It went well for Chaos to begin with, 12 or so wounds on the Ogres taking out the majority of the attacks back. The Tyrant lashed out with his Tenderiser, pulping the Chaos Lord where he stood. (2 wounds, failed a 5+ armour save, then a 4+ ward save, then a 6+ regeneration save.... what the hell?)
Within the next turn the Tyrant was overrun, as was the hunter and the leadbelchers --- and thus ended the game with no Ogre models on the board. Massacre to Chaos!!!
The Chaos Spawn ate well that night...