24 July 2008
Warhammer Battle - 24 July 08 - Part 1: Chaos Army Rundown.
We had a 2v2 battle on the 24th, between the forces of good, high elves and wood elves, and the forces of evil, chaos and dark elves. 3000 points a side, 1500 point armies each. We split our army dispel and power dice up between us, set up an interesting looking scenario board, and proceeded to beat the living snot out of each other.
For a really cool look at the battle itself, check out John's blog here (has graphics and all that carry on) --- http://stumpyheaven.blogspot.com/
To begin with, ill post the army that i played with and (what i remember or can find out) the other players armies as well.
Chaos Undivided Army:
20 Chosen Chaos Warriors of Tzeentch with full command and shields. In amongst this group was 2 of my heroes;
Aspiring Champion of Tzeentch with Battle Standard and Warbanner on a Barded Steed.
Sorcerer of Tzeentch with 2 power stones and the Lore of Fire.
This made my group Unit Strength 23 with a Armour Save of 3+ (2+ in combat) and a Ward save of 6+. (Aspiring Champ had 2+, and Sorcerer had 4+) I like to deploy them 6 wide, so they were also 4 deep. This was my anchor unit, and was (theoretically anyway) supposed to be nearly unbeatable in combat. 6-7 Combat resolution without causing any casualties (7 with outnumber, which i should almost always have had) is a pretty good headstart when taking on other units and forcing them to break.
They also rerolled break tests with the Battle Standard, and could cast spells from the sorcerer.
To supplement this rockhard unit of mine, i needed some things that had a little more manouverability, and most importantly, a long charge range.
For this I took along 2 Chariots of Khorne. These things are just amazing with the new WD list for Warriors of Chaos, and they got cheaper as well. Frenzy now applies to the mounts, giving the chariot as a whole 8 attacks a round. (4 from the horses, 4 from the riders). Add to this d6+1 impact hits at strength 5, and they can dish out some serious punishment. ... as long as they get the charge off on an enemy that is.
To ensure that they get the charge off, I brought along some good reliable warhounds. Costing next to nothing, they can march and charge 14" and make an excellent screening unit. I couldnt care less about losing all of them if need be, as a unit of 5 is only worth 30 points. A much better prospect than taking even one wound on an expensive and much more tactically powerful chariot.
I now had the basics of a good anchor, and what i needed was a third hero character. Looking through my options, there wasnt anything that really appealed to me for this game against a bunch of elves... ASF was a bit daunting especially against high elf heroes. To counter this, I came up with the idea of a Daemon of Slaanesh. Once i had built this little beastie, I realised i had a one man army at 380 points AND was individually better than almost any other character at this level, with most stats being equal to or better than a lord character. Add to this his special rules of Always Strike First, Terror, Immune To Psychology, Stubborn, Flying and Eternal Hatred this guy could tear most heroes a new one as well as surviving against small units of infantry or cavalry.
Last but not least, i had a few more points to spare. Taking my favourite rare unit was a must then! 2 Firewyrms of Tzeentch finished off my points nicely and also had a few tricks up their sleeves as well. Strength 3 breath weapon whenever they were not in combat is ok... not great against high armour or toughness enemies but against elves i figure likely to do some damage. The biggest bonus these guys bring to the field is the fact they are unbreakable!! This has saved the skin of a lot of my units before by holding off a dangerous unit for that one extra turn that i needed.
Most Valuable Unit in my army on the day: Most Probably the unbreakable unit of Chaos Warriors... but close second was the flying terror causing demon!
So that was my army, 2 level 2 wizards, (daemon with lore of slaanesh and sorcerer with lore of fire) so 5 power dice, a good chunk of warriors and a few suprises here and there. Ill quickly run down Aiden (the dark elf players army) and see what he was planning to do: